Soubor: - Case.2.animatronics.survival.zip ...

The sequel already emphasizes the use of cameras and environmental puzzles. This feature would deepen the "cat and mouse" dynamic by giving the player more information at the cost of immediate physical safety.

: Using the link emits a low-frequency hum. If used too close to an animatronic, they will hear it and immediately investigate your last known position. Soubor: CASE.2.Animatronics.Survival.zip ...

: While the link is active, your physical screen becomes distorted and your movement speed is reduced to a crawl, leaving you vulnerable if an animatronic is already close. The sequel already emphasizes the use of cameras

This feature introduces a high-risk, high-reward tactical layer to the existing stealth gameplay. If used too close to an animatronic, they

: The player finds a wearable neural headset early in the game. When activated, it allows you to "see" through the eyes of the nearest animatronic for 5 seconds.