Contra: Rogue Corps Guide

Nobuya Nakazato on updating the Contra legacy with Rogue Corps

Released in September 2019, Contra: Rogue Corps represents a dramatic departure for Konami's legendary run-and-gun series. Developed under the direction of Nobuya Nakazato—a veteran of the series who worked on the acclaimed Contra III: The Alien Wars —the game pivots from the classic 2D side-scrolling formula toward a 3D, overhead twin-stick shooter designed for four-player cooperative play. Story and Setting: The "Damned City" Contra: Rogue Corps

Contra: Rogue Corps : A Bold, Yet Divisive Shift for the Franchise Nobuya Nakazato on updating the Contra legacy with

The story follows a squad of "Jaegers"—mercenaries and outcasts immune to the city's effects—who scavenge for loot and hunt "Fiends" for profit. The tone leans heavily into crass, "90s-style" humor, featuring vulgar scripts and over-the-top, often absurd character designs. The tone leans heavily into crass, "90s-style" humor,

Nobuya Nakazato on updating the Contra legacy with Rogue Corps

Released in September 2019, Contra: Rogue Corps represents a dramatic departure for Konami's legendary run-and-gun series. Developed under the direction of Nobuya Nakazato—a veteran of the series who worked on the acclaimed Contra III: The Alien Wars —the game pivots from the classic 2D side-scrolling formula toward a 3D, overhead twin-stick shooter designed for four-player cooperative play. Story and Setting: The "Damned City"

Contra: Rogue Corps : A Bold, Yet Divisive Shift for the Franchise

The story follows a squad of "Jaegers"—mercenaries and outcasts immune to the city's effects—who scavenge for loot and hunt "Fiends" for profit. The tone leans heavily into crass, "90s-style" humor, featuring vulgar scripts and over-the-top, often absurd character designs.

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