: Automatically calculates if a shot can pass through specific surfaces (walls, crates, doors) and still deal a minimum threshold of damage before firing. Anti-Aim (AA) & Movement
: Bind keys to manually flip your anti-aim direction (left, right, or back) to hide your head behind walls or corners dynamically during a peek. Exploitive Movement (Double Tap & Hide Shots) : : Automatically calculates if a shot can pass
: Adjusts your camera to a third-person perspective, allowing you to see around corners while your character remains safely tucked behind cover. : Automatically calculates if a shot can pass