In Zelda II: The Adventure of Link , text plays a unique role compared to its predecessor, featuring more direct (and sometimes cryptic) interaction between Link and the NPCs of Hyrule. Developing Game Text & ROM Hacking
: Because older NES games like Zelda II do not use standard ASCII characters, you must first "dump" the text using a hex editor and a translation table (TBL file) . zelda_2
: Unlike many other entries, Link actually speaks in Zelda II , famously saying, "I FOUND A MIRROR" under a table in Saria. In Zelda II: The Adventure of Link ,