The simulation is actually a reconstructed memory. You are a detective "driving" through a witness's memory of a specific day to find a detail they missed.
You play as a student who has failed their driving test three times. This is your final chance to keep your job, which requires a license. VDS 01.rar
To expand these ideas, you can follow standard story development steps: The simulation is actually a reconstructed memory
Give the driver a specific motivation, such as a "Rags to Riches" story where getting a license is the first step. This is your final chance to keep your
The "glitches" in the game (cars disappearing, unrealistic speed limits) represent the witness's fading or repressed memory. How to Structure the Narrative
Why is this drive different? (e.g., "The brakes feel soft, and I'm late.")
For more technical development, you can use narrative tools like bibisco to organize your scenes or Scrivener to manage the branching event tree if you plan to turn it into a Visual Novel. VR DRIVING SCHOOL SIM! - SO REALISTIC!