Universal Acs Server Crasher [open Source] Down... Link

Modify your server-side scripts to limit how often a client can trigger a RemoteEvent. For example, if a gun has a fire rate of 600 RPM, the server should reject any more than 10 "Fire" requests per second from that client. :

: Flooding the server with requests (like firing a weapon or reloading) that force the server to perform more calculations than it can handle. UNIVERSAL ACS SERVER CRASHER [OPEN SOURCE] Down...

Never trust the client. Always verify that the player actually has the weapon they are trying to fire and that they have enough ammunition. : Modify your server-side scripts to limit how often