Trimmingoverhung.7z
For : Use a library like Clipper2 to find the difference between the path and the bounding area.
: A target geometry (the "overhang") and a reference boundary (the "trimming plane" or "support edge"). TrimmingOverhung.7z
Could you clarify the or the software environment this project is built for? Knowing the tech stack will allow for more specific code examples. For : Use a library like Clipper2 to
: Determine if the project uses a library like Open CASCADE , CGAL , or a game engine like Unity/Unreal . Implement the Clipping Algorithm : TrimmingOverhung.7z
: Allow users to set a "buffer" so that trimming isn't too aggressive.
: Remove the segments of the geometry that exist on the "outside" of the boundary. 2. Proposed Implementation Steps