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If you burn a card that provides more charge than a weapon's limit, it can enter an Overloaded state , dealing extra damage or triggering unique animations and effects.
You typically start each turn with 3 AP to spend on playing cards. Any cards left in your hand at the end of a turn are discarded. Theseus.Protocol.Early.Access.zip
Battles take place on a battlefield where you can change positions to dodge incoming attacks or force enemies to collide with each other for extra damage. Character Progression & Runs If you burn a card that provides more
After a run (win or loss), you earn currency to permanently modify starting weapons or unlock new skills and chips. Strategic Tips for Beginners Battles take place on a battlefield where you
Include some cards specifically intended to be burned for weapon charge rather than played for their AP cost.