: Drag the compiled file into your GTA V directory and press the activation key (usually F8 for many menus) to test. Make GTA V Mods! #4 [A]: Using NativeUI to make Mod Menus!
bool ghostRiderActive = false; // Inside your menu's tick/update loop void OnTick() { if (ghostRiderActive && Game.Player.Character.IsInVehicle()) { Vehicle veh = Game.Player.Character.CurrentVehicle; // Disable fire damage to current car Function.Call(Hash.SET_ENTITY_PROOFS, veh, false, true, false, false, false, false, false, false); // Spawn fire at rear wheels Vector3 rearLeft = veh.GetBoneCoord("wheel_lr"); Vector3 rearRight = veh.GetBoneCoord("wheel_rr"); World.AddExplosion(rearLeft, ExplosionType.Flame, 0.1f, 0.0f); World.AddExplosion(rearRight, ExplosionType.Flame, 0.1f, 0.0f); } } Use code with caution. Copied to clipboard How to Implement
: Toggle on/off via a checkbox in the "Vehicle Options" submenu.
Most modern GTA V menus use ScriptHookV . Below is a conceptual example of how you might script this: