Superglide1.cfg
The superglide1.cfg file typically works as part of a three-file rotation ( superglide1.cfg , superglide2.cfg , superglide3.cfg ). Its primary functions include:
: It briefly caps the game's framerate (e.g., to 30 or 60 FPS). Since there are fewer frames per second, the "window" for a frame-perfect input lasts longer in real-time, increasing consistency.
: Respawn Entertainment has previously made updates to prevent "config chaining," which significantly limited the effectiveness of these scripts. superglide1.cfg
: It binds a specific key (often "V" or a mouse wheel direction) to execute both the jump/crouch inputs and the command to run the next configuration file in the chain.
: For those who prefer manual play, tools like the MokeySniper Superglide Trainer help players practice the timing without scripts. Specialized hardware, such as the Wooting 60HE, can also improve consistency through adjustable actuation points. The superglide1
To use these files, players generally place them in the game's cfg folder and add +exec superglide1.cfg to their game's launch options. superglide1.cfg Caps FPS and sets up the primary input key for the glide. superglide2.cfg Triggers the actual jump and crouch inputs. superglide3.cfg
The superglide is a frame-perfect movement that occurs at the end of a mantle animation. By pressing jump and crouch on the exact same frame, the player receives a massive velocity boost. : Respawn Entertainment has previously made updates to
: Many players consider using configurations for movement mechanics to be a form of "soft cheating," as it replaces a difficult skill with a scripted automation.