: Fleets now arrive at a jump point in a defensive formation (e.g., a "V" or "Box") rather than spawning in a cluttered pile.
💡 : Improving how fleet ships navigate crowded asteroid fields.
: Allow players to set automated patrol paths for fleets between their owned stations to secure trade routes and auto-engage pirates. Star.Valor.v2.0.6p.rar
A dedicated management interface that moves beyond the basic "follow/attack" commands.
: A station module that allows the player to manually control station turrets during a siege or sync them to target the player’s current lock-on. : Fleets now arrive at a jump point
If you're looking for a specific type of feature, please tell me: Should it focus on (new weapons/skills)? Should it focus on economy (trading/mining)? Should it focus on exploration (new sector types/events)?
: Assign small, fast cargo ships to automatically move specific mined minerals from a mining outpost to a central production station. A dedicated management interface that moves beyond the
Enhancing the base-building aspects introduced in recent updates.