The online experience is designed to turn the environment itself into a shared weapon through various cooperative mechanics:
: Through the Emotiv EPOC brain-computer interface, players can cast spells and move objects using mental commands, literally "thinking" their way through combat.
: Supports up to four players online (or two-player local split-screen) to tackle the full 12+ hour campaign together.
The online experience is designed to turn the environment itself into a shared weapon through various cooperative mechanics:
: Through the Emotiv EPOC brain-computer interface, players can cast spells and move objects using mental commands, literally "thinking" their way through combat. Son of Nor online
: Supports up to four players online (or two-player local split-screen) to tackle the full 12+ hour campaign together. The online experience is designed to turn the