Ship Of Fools Over The Network Review

Because it relies on individual internet stability, players often face common P2P issues:

How Fika Productions set sail with their peer-to-peer ... - Unity Ship of Fools over the network

: Players coordinate using Remote Procedure Calls (RPCs) to notify each other of actions like firing projectiles or taking damage. Because it relies on individual internet stability, players

Networking in is strictly limited to two players and currently lacks crossplay or matchmaking . Ship of Fools over the network

utilizes a standard P2P model for its online co-op, meaning there are no dedicated central servers. One player acts as the host (maintaining the world state) and the other as the client .