Search Results For: Sword Fighter -
: Use separate animation IDs for different strikes (slashes, stabs, chops) to give each a unique hitbox and speed.
What I'm thinking is the first attack would be slow to wind up but if the player manages to hit the attack key at the right point, Reddit·r/gamedesign How To Create A Legendary Sword Fighting Game Search results for: sword fighter
: Allow players to switch between at least three stances, each with clear trade-offs: : Use separate animation IDs for different strikes
: Tie the attack direction to the player's movement or mouse look angle, similar to games like Mount & Blade or Mordhau . Search results for: sword fighter
To add depth, you can offer players specific or Job Affinities : Discussion about Swordfighting mechanics. : r/gamedesign