: Published on GameDeveloper.com , developer Ryan Sumo provides a detailed breakdown of the game's marketing, sales results, and the transition from a "sandbox" to a "storytelling tool".
: The developers documented their struggle to balance the "sandbox" (toying with prey) with the "invasion" (conquering the world). Ruinarch.v0.14.rar
If you're looking for technical or "interesting" readings on the systems behind that specific era of the game's development, the most insightful resources are the written by the creators. These documents explain the complex procedural storytelling and NPC relationship systems that define the game: Key "Papers" and Developer Insights : Published on GameDeveloper