The base mechanic of a trampoline script often targets the property to ensure a consistent upward force:
: By accessing the game's metatable, scripts can modify the __index or __newindex methods. This ensures that when the anti-cheat asks for the player's "WalkSpeed," the script returns a "normal" value (like 16) even if the player is moving much faster.
: Scripts use hookfunction or namecall hooks to intercept the game:GetService("Players").LocalPlayer:Kick() call. This allows the script to print a message like "Game tried to kick bypassed" instead of actually disconnecting the player.
In games like Trampoline Towers, anti-cheat systems often monitor rapid movement or unexpected jump heights. Scripts typically disable these systems using these methods: