This hotfix was narrow in scope, focusing on stability and user data:
Patched a bug that allowed the creation of potions with zero ingredients (though players were allowed to keep any "no-ingredient" potions they had already brewed as "trophies"). Core Gameplay Overview
Corrected the "collider" size for the Recipe Book button so players wouldn't accidentally click it when trying to select nearby items.
If you are diving into this version for the first time, is a "cozy" physics-based simulation with several unique mechanics:
You manually grind herbs in a mortar and pestle, stir the cauldron with a ladle, and use bellows to heat the coals. The fineness of the grind determines how far you travel on the map.
Fixed a common issue where saving or loading during the tutorial would permanently freeze (soft-lock) player progress.
Instead of menus, you "travel" across a map to discover effects. Every ingredient has a set path; you must grind and stir to navigate your potion bottle icon to specific markers (like "Healing" or "Poison").
Customers visit with varied requests—some noble, some suspicious. You can choose to be a helpful healer or a "greedy weasel" selling poisons, which affects your town reputation. Pro Tips for New Alchemists Go to product viewer dialog for this item. Potion Craft: Alchemist Simulator
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