Never Surrender -

To make this feature even better for your specific needs, let me know: What is this for (e.g., RPG, Shooter, Sports)?

A high-stakes, mechanics-driven comeback system designed for when a player is in a "no-win" situation, designed to turn a likely loss into a heroic victory. 1. Activation Mechanic: "The Last Stand" Never Surrender

Players cannot be staggered, knocked down, or killed during this mode. To make this feature even better for your

If all enemies are defeated within the time limit, the screen returns to color, and the player is awarded a "Resilient Victory" bonus (extra experience/reputation). Sports)? A high-stakes

Should I add for successfully using this feature?

Immediately following the mode, the player suffers a 50% damage reduction for 10 seconds, representing exhaustion.