My Edited Starter Map, With Extra Foliage Layer... Official
The new layer increases vertex counts by approximately 15%, but utilizes LOD (Level of Detail) settings to maintain performance.
Introduced mid-tier shrubbery and ferns to bridge the visual gap between the ground and the existing trees. My edited starter map, With extra foliage layer...
Foliage is set to "No Collision" for small plants to ensure smooth player movement, while larger shrubs have simplified capsule colliders. 4. Visual Comparison Original Map Edited Version Ground Texture Mostly flat/painted Multi-layered 3D grass Color Palette Monochromatic green Variegated greens and earth tones Shadow Depth Richer ambient occlusion from foliage 5. Conclusion & Next Steps The new layer increases vertex counts by approximately
Added "hero" foliage assets (e.g., fallen branches, wildflowers) near player paths to serve as natural landmarks. To break up the "flat" look of the
To break up the "flat" look of the original terrain and create a more immersive, lived-in atmosphere. 2. Key Features of the New Layer
