Some puzzle clues (like hidden codes on walls) only appear when viewed through the camera's viewfinder.

Rooms that subtly change (doors moving, furniture shifting) when you look away and then back, increasing the "twisted world" feeling.

Since is a first-person indie horror game focused on survival and puzzles, adding a feature that emphasizes its "retro" and "dark" atmosphere would enhance the gameplay. Dynamic "Sanity Lens" Camera