Maquette [codex] Apr 2026

This paper explores the conceptual intersection of the —a scale model used to visualize larger structures—and the codex —a historical and technical repository of information. By examining the recursive mechanics of the video game Maquette alongside the automated capabilities of AI like OpenAI's Codex, we propose a framework for "Maquette [CODEX]": a system where small-scale prototypes (maquettes) and their underlying logic (codices) exist in a state of mutual, real-time evolution. 1. Introduction: Definitions of Scale

The term originates from the French word for a "sketch" or "rough model". Traditionally used by sculptors and architects, a maquette serves as a three-dimensional trial to test forms before committing to a full-scale work. In contrast, a codex historically refers to a bound book of pages, but in modern technical contexts, it represents a deep repository of logic, such as the Wikimedia Codex design system or a gaming wiki. 2. The Recursive Model: Lessons from Game Design Maquette - Codex Gamicus Maquette [CODEX]