: For the first 3–4 picks, take the best card available regardless of color.
: High-speed decks using low-cost creatures and burn spells to end the game quickly. M4562.mp4
: Using removal and counterspells to stall until high-cost "finishers" can be played. : For the first 3–4 picks, take the
: Ensure you have a balance of cards at different costs. Aim for a "bell curve" centered around 2 and 3-mana spells so you can play something every turn. : Ensure you have a balance of cards at different costs
Drafting involves selecting cards from rotating packs to build a cohesive 40-card deck. Successful strategies typically focus on three pillars: : A classic mnemonic for pick order: B ombs: Powerful cards that can win a game on their own. R emoval: Spells that deal with an opponent’s threats. E vasion: Creatures with Flying, Menace, or Unblockable. A ggro/Abilities: Efficient early-game creatures. D uds: The leftover low-impact cards.
: For the first 3–4 picks, take the best card available regardless of color.
: High-speed decks using low-cost creatures and burn spells to end the game quickly.
: Using removal and counterspells to stall until high-cost "finishers" can be played.
: Ensure you have a balance of cards at different costs. Aim for a "bell curve" centered around 2 and 3-mana spells so you can play something every turn.
Drafting involves selecting cards from rotating packs to build a cohesive 40-card deck. Successful strategies typically focus on three pillars: : A classic mnemonic for pick order: B ombs: Powerful cards that can win a game on their own. R emoval: Spells that deal with an opponent’s threats. E vasion: Creatures with Flying, Menace, or Unblockable. A ggro/Abilities: Efficient early-game creatures. D uds: The leftover low-impact cards.