Inventory.lua
local Inventory = {} Inventory.items = {} function Inventory:addItem(name, amount) table.insert(self.items, { name = name, amount = amount }) end function Inventory:listItems() for i, item in ipairs(self.items) do print(i .. ": " .. item.name .. " x" .. item.amount) end end return Inventory Use code with caution. Copied to clipboard Key Resources
In Lua, an inventory.lua file is typically a core module used in game development or server-side scripting to manage a collection of items. Depending on the context, it serves as either a simple table-based system or a complex library for high-performance operations. Common Implementations inventory.lua
: Provides lightweight management and autocrafting systems for in-game turtles. Sample Code Structure A basic inventory.lua for a game might look like this: local Inventory = {} Inventory
: At its simplest, inventory.lua defines a table to store item data, such as names, quantities, and icons. It often includes functions to add, remove, and list items for the player's HUD. Depending on the context, it serves as either
: A "Total Lua-Only Inventory Rewrite" for Luanti (Minetest) is available on ContentDB .