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I Am Alive Psn Todayis a post-apocalyptic survival-adventure game that was released for the PlayStation Network (PSN) on April 3, 2012. Originally envisioned as a full retail title, it underwent a troubled seven-year development cycle before being scaled down into a digital-only release. Development History Due to delays and creative disagreements, Ubisoft moved the project to its Shanghai studio . Development was effectively restarted from scratch, keeping only the core concept and protagonist's goal. I Am Alive PSN It was built using the LEAD engine , a proprietary engine developed internally by Ubisoft. Core Gameplay Mechanics The project was first developed by Darkworks and The game's creation was marked by significant shifts in leadership and scope: Development was effectively restarted from scratch To ensure the game was actually finished, Ubisoft shifted it from a boxed retail product to a downloadable title for PSN and Xbox Live Arcade. The project was first developed by Darkworks and conceived as a first-person survival game called Alive . |