Hillside [v0.12] Guide

: A random map generation system was added featuring three distinct terrain types:

: A new command allows players to clear all reflectors at once. Hillside [v0.12]

: The developer introduced a new color palette and improved the rendering of reflecting and splitting lasers , providing more visual feedback for complex setups. New Actions : A random map generation system was added

: Walls have been made more durable. Instead of being destroyed instantly upon impact, they now transition into a damaged wall state. Instead of being destroyed instantly upon impact, they

: Indestructible obstacles that block all movement. Water : Blocks movement but allows lasers to pass through. Ore : Does not impede movement and can be mined.

: Ore must now be mined either manually (by being adjacent to the tile) or via mines , which must be built directly on ore terrain.

: Players can now manually extract resources when positioned next to ore.


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