Hillside [v0.12] Guide
: A random map generation system was added featuring three distinct terrain types:
: A new command allows players to clear all reflectors at once. Hillside [v0.12]
: The developer introduced a new color palette and improved the rendering of reflecting and splitting lasers , providing more visual feedback for complex setups. New Actions : A random map generation system was added
: Walls have been made more durable. Instead of being destroyed instantly upon impact, they now transition into a damaged wall state. Instead of being destroyed instantly upon impact, they
: Indestructible obstacles that block all movement. Water : Blocks movement but allows lasers to pass through. Ore : Does not impede movement and can be mined.
: Ore must now be mined either manually (by being adjacent to the tile) or via mines , which must be built directly on ore terrain.
: Players can now manually extract resources when positioned next to ore.
