Skip to main content

Going Medieval Apr 2026

: Build a campfire for cooking and hay beds to avoid negative "slept on ground" mood modifiers.

: Items still decay from rain. Research Architecture first to unlock beams, then build a roof over your stockpiles and workstations. Going Medieval

The goal of Day 1 is to prevent your supplies from rotting and keep your settlers from sleeping in the mud. : Build a campfire for cooking and hay

: Immediately pause and scout for a central location with mixed terrain. Going Medieval

: Create designated storage zones for resources. Place raw food and packaged meals on a wooden floor immediately to stop decay from the ground.