Released in 1993, for the Super Famicom is a hidden gem of a side-scrolling platformer. Developed by Natsume—the same studio behind Wild Guns and Pocky & Rocky —the game captures the polished gameplay and vibrant sprite work the developer was known for during the 16-bit era. Gameplay & Mechanics
"It’s a bit short, but every level feels unique. It captures the 'monster of the week' vibe of the anime perfectly." Ghost Sweeper Mikami Snes Rom
: One of the standout features is Reiko's ability to use her rod to grapple onto platforms, allowing for more vertical exploration than a standard run-and-gun platformer. Released in 1993, for the Super Famicom is
"Natsume was on fire during the 16-bit era, and this is no exception. The grapple mechanic feels ahead of its time for a licensed game." It captures the 'monster of the week' vibe
: The rod has a decent reach, and you can find power-ups that change its attack pattern or add projectiles.
: The sprites are large, expressive, and stay true to the anime/manga aesthetic. The backgrounds are colorful and detailed, ranging from haunted schools to supernatural dreamscapes.