Studio Course Level 2 — Gamemaker:

2 Game Maker Creating folders and keeping your work organised

GameMaker uses Groups to organize sprites and objects into subfolders like "Level 1" or "Level 2". if keyboard_check(vk_right) { x += 5; } Standard conditional movement logic. 5 Layer vs Depth

B) To share code and events from a "Parent" to multiple "Child" objects. C) To increase the resolution of a sprite. D) To delete multiple objects at once. GameMaker: Studio Course Level 2

Briefly explain how a switch statement can be used to manage different enemy states (e.g., IDLE, CHASE, ATTACK). Answer Key & Teacher Notes Correct Answer Explanation 1 C

Explain the difference between instance_create_layer and instance_create_depth . 2 Game Maker Creating folders and keeping your

Local variables use the var keyword and are discarded after the script ends. B

You are creating a top-down shooter. You have a obj_enemy_parent and three specific enemies: obj_enemy_fast , obj_enemy_tank , and obj_enemy_boss . C) To increase the resolution of a sprite

A) Global Variable B) Instance Variable C) Local Variable ( var ) D) Constant