File: Lichdom.battlemage.zip ... Link
If you are looking for a specific technical explanation of its or CryEngine implementation , let me know and I can dig deeper into those specific mechanics.
: A technical breakdown of how the developers at Sprung Studios and Xaviant handled the UI and underlying logic for billions of potential spell combinations. File: Lichdom.Battlemage.zip ...
The "paper" you are likely referring to is one of the following: If you are looking for a specific technical
: A widely cited analysis (often discussed by technical outlets like Digital Foundry) regarding the game's initial performance issues on consoles, which became a case study for "unlocked" frame rates and engine optimization. File: Lichdom.Battlemage.zip ...