: Level 3 habitats were introduced as a major visual and functional upgrade over previous levels, offering a more "space-like" aesthetic for your colonists.
: Reviewers from the Steam Community highlight that traffic is the ultimate challenge; if supply lines slow down, a domino effect can cause the workforce to tank and the city to collapse.
Players often compare the experience to a mix of Cities: Skylines and Factorio , with a heavy emphasis on the "city" having a living population that drives demand.
“It's more or less what I want out of factory games, and that's more city-builder aspects... the absence of a living population [in other games] is something I've always sort of wanted.” Steam Community · 3 years ago
: Players had to manage complex production chains, including specialized zones for concrete production and yellow science packs , while also upgrading rail systems to prevent traffic gridlock.
: This build focused heavily on the logistics of piping and utilities for expanding "New Towns".