File: Human.simulator.zip ... Link

Instead of a simple log, agents develop "core memories" that dictate their long-term personality shifts.

: Interacting with others drains a specific meter. When it hits zero, the agent avoids social areas and seeks "Solitude" tiles. File: Human.Simulator.zip ...

A physiological layer that forces agents to manage energy beyond just "Sleep." Instead of a simple log, agents develop "core

Humans act differently depending on who they are with. This feature adds a "Relationship Layer" to interactions. Instead of a simple log

Below are three distinct feature concepts you can implement: 🧠 Feature 1: The "Digital Echo" (Memory Persistence)