: Two objects (e.g., a platform and a key) are "phase-linked."
: Features like those seen on BlueStacks for Braid allow players to automate repetitive tasks or complex jumps. 3. Technical Cleanup (Development Side) File: Braid.v1.0.zip ...
If you are developing a "v1.0" project or a fan-sequel like Braid: More Now Than Ever , you might consider adding: : Two objects (e
: Rewriting the physics system to produce consistent results regardless of the user's refresh rate. In Braid , different worlds introduce unique time
In Braid , different worlds introduce unique time rules, such as time linked to movement or a "shadow" following your past actions. A new feature could be :
: Similar to the Braid Anniversary Edition , you could implement triggers that reveal developer insights or alternate level designs when stepped on.
: Support for high-resolution graphics and proper VSync in windowed modes.