Fe Annoying Sound Controll Script *op* | Hydrog... -
Here is a snippet showing how to implement the and Anti-Spam logic:
Forces all sounds to PlaybackSpeed = 1 to prevent high-pitched screeching. 🔄 Logic & Automation FE Annoying Sound Controll Script *OP* | Hydrog...
Automatically detects and mutes sounds that play on a loop faster than 0.1 seconds. Here is a snippet showing how to implement
Mute specific Sound IDs commonly used for "earrape" or loud noises. 🛠️ Advanced Manipulation Features 🎯 Targeted Controls or do you want a script?
Should the script the sounds or just Mute them locally?
A ChildAdded listener that detects new Sound objects and disables them immediately.
Are you targeting a specific game, or do you want a script?



