Fe Annoying Sound Controll Script *op* | Hydrog... -

Here is a snippet showing how to implement the and Anti-Spam logic:

Forces all sounds to PlaybackSpeed = 1 to prevent high-pitched screeching. 🔄 Logic & Automation FE Annoying Sound Controll Script *OP* | Hydrog...

Automatically detects and mutes sounds that play on a loop faster than 0.1 seconds. Here is a snippet showing how to implement

Mute specific Sound IDs commonly used for "earrape" or loud noises. 🛠️ Advanced Manipulation Features 🎯 Targeted Controls or do you want a script?

Should the script the sounds or just Mute them locally?

A ChildAdded listener that detects new Sound objects and disables them immediately.

Are you targeting a specific game, or do you want a script?

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