Okinawa-kenpo is a karate style which has been developed based on ancient Okinawan martial arts called "Ti". Its technique and thought were studied and refined by a Tomari-te master, Shinkichi Kuniyoshi (also known as "BUSHI" Kuniyoshi) and passed down to Grand Master Shigeru Nakamura, the founder of Okinawa-kenpo. Grand Master Nakamura opened his own dojo "Okinawa-kenpo Karate-do Shurenjo" at Onaka, Nago city and taught his art of karate.
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It is notorious for its steep learning curve. Success requires deep knowledge of which site defenders you can realistically beat at any given turn.
Players are encouraged to run their kingdoms at a gold deficit, relying on combat loot from cleared sites (like ruins or dungeons) to fund upkeep and new units.
Maintaining a surplus is often considered sub-optimal play; if you aren't dipping into negative income to hire stronger units, you aren't clearing shards fast enough to keep up with AI progression. RPG Elements and Hero Customization
You play as an "Astral," a god-like being competing with others to conquer these shards.
It introduces specialized heroes like the Pilot , who uses mechanical units and technology, and the Lich , who focuses on necromancy.
The RPG layer is where Imperium adds its most significant new content compared to previous titles:
Old style karate techniques and training methods still remain in our system. We train with those methods, which are rarely seen in other Ryuha these days.
Tanren-hou (Training method)
Okinawa-sumo (traditional Okinawan wrestling)
Torite (grabbing)
Buki-jutsu (weapons)
Our techniques, from empty hands to weapons,are incorporated in a coherent system and consist of common basic skills.
Historically, Okinawa-kenpo inherited various Kata.
The following is a list of kata which are practiced at Okinawa-kenpo Karate-do, Oki-ken-kai
Karate
Weapons
It is notorious for its steep learning curve. Success requires deep knowledge of which site defenders you can realistically beat at any given turn.
Players are encouraged to run their kingdoms at a gold deficit, relying on combat loot from cleared sites (like ruins or dungeons) to fund upkeep and new units.
Maintaining a surplus is often considered sub-optimal play; if you aren't dipping into negative income to hire stronger units, you aren't clearing shards fast enough to keep up with AI progression. RPG Elements and Hero Customization
You play as an "Astral," a god-like being competing with others to conquer these shards.
It introduces specialized heroes like the Pilot , who uses mechanical units and technology, and the Lich , who focuses on necromancy.
The RPG layer is where Imperium adds its most significant new content compared to previous titles:
We, Okinawa-kenpo Karate-do Oki-Ken-Kai, work on in a unit called "Keiko-kai".
is a group of like-minded people to practice Okinawa-kenpo any time and anywhere.
Today, there are Keiko-kai in eight region Japan;
Shihan Yamashiro visits each Keiko-kai regularly, trains them, and conducts open seminars.



Shihan Yamashiro has been invited by masters of other styles, and conducted seminars regularly.



He started practicing karate when he was little with his father, Tatsuo Yamashiro, who inherited "Ti" from Hiroshi Miyazato.
He won 1st place at "All Okinawa Full Contact Fighting with Bogu Gear Tournament" in 1992 and 1993,
Written in Japanese.
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