: Damage and death don't reset when you leave a level; heroes must spend "in-game days" at an inn or tavern to recover, making them unavailable for the next delve.

: Permadeath is a constant threat. While some versions allow revival through rare items like "holy water," the cemetery usually becomes the most populated screen in the game. The Architecture of Danger

: Survival often hinges on mundane items—torches, food, and 10-foot poles. When these run out, the dungeon transforms from a treasure vault into a tomb.

Tabletop guides like shift the focus to the environmental and psychological pressures of the Underdark. Survival here is an intellectual puzzle:

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