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At its heart, isn't just about fighting monsters; it's about Cassidy's struggle with her inner demons. We wanted every run to feel like a step toward healing. This is why the "waking world" is so vital. By building relationships with NPCs like Fernando and Roz, you aren't just unlocking new items—you’re pieceing together Cassidy’s past and gaining the strength to face her future. 2. Evolution of Combat

The "City Dreamscape" level was a major milestone for us, moving the surreal aesthetic into more urban, recognizable—yet distorted—territory. 3. The Road Ahead

Introducing items like the Scythe and Fishing Rod to keep combat fresh and experimental.

We are currently working on adding permanent upgrades and iterating on the difficulty curve during our Early Access period. We want every "fish boss" encounter to feel like a fair challenge that you're better equipped for each time.

We’ve been listening closely to player feedback regarding progression and difficulty . Our goal was to ensure that even if you perish in a dream, you return to the waking world with a sense of growth. Recent updates have focused on: