: The team used hand-keyed animations and exaggerated facial features (inspired by Disney and Pixar) so players could read her emotions from a distance. Innovative Animation & AI
The development of Elizabeth was a massive undertaking by Irrational Games, involving four key women to bring her to life:
Elizabeth’s AI was built to make her feel "alive" by interacting with the environment independently of the player.
: The team used hand-keyed animations and exaggerated facial features (inspired by Disney and Pixar) so players could read her emotions from a distance. Innovative Animation & AI
The development of Elizabeth was a massive undertaking by Irrational Games, involving four key women to bring her to life: Dr.Pineapple_-_Animations_-_Elizabeth_BioShock_...
Elizabeth’s AI was built to make her feel "alive" by interacting with the environment independently of the player. : The team used hand-keyed animations and exaggerated