Create a script that swaps the main texture for a "charred" or "damaged" version (often found in asset zips) when health drops below 50%.
If you are working with a file containing a vehicle or object model, here are three "interesting features" you can implement to make it stand out: 1. Interactive Damage Visuals Download ANS EVDLM TNK zip
Use the Media Feature Pack or internal engine tools to handle smoother camera transitions. Create a script that swaps the main texture
Instead of just a health bar, use the zip's textures to create a "state-based" damage system. the grittier it looks.
Set the transparency of the dirt layer based on the "time alive" in the game session—the longer it’s used, the grittier it looks.