Charlotte Episodio 4 ›
Hoshinoumi Academy uses their own ability users to level the playing field, though they must keep their powers hidden since the game is on home turf.
: Hoshinoumi wins 2–1. Arifumi admits defeat and agrees to stop using his powers. Nao successfully convinces him that his friend's skill will be noticed even without supernatural help. Key Developments Charlotte Episodio 4
: Arifumi isn't acting out of pure selfishness; he wants his catcher friend to be scouted by professional teams. Hoshinoumi Academy uses their own ability users to
Following the transfer of idol to their class, the student council receives a lead from Kumagami about an ability wielder at Kannai Academy. Nao successfully convinces him that his friend's skill
: Arifumi Fukuyama, a talented pitcher, uses telekinesis to manipulate his pitches into impossible "knuckleballs".
: In the final inning, Misa Kurobane (possessing Yusa's body) uses her athletic prowess—with subtle assistance from Nao's invisibility—to score the winning run.