Since I can't "open" the zip directly, I’ve put together a piece of that captures the "Berserk" aesthetic—the clashing of iron, the smell of pine and blood, and the struggle against destiny. The Brand’s Toll

Use the grit and blood-stain textures on stone pillars to imply a battle happened long before the player arrived.

He shifted the weight of the Dragon Slayer. It wasn’t a sword—not really. It was a slab of raw iron, a physical manifestation of a grudge held against God himself. Every notch in the blade told a story of a scream cut short.