: Research on the ACM Digital Library regarding how children and robots can co-regulate engagement to improve learning experiences.
The phrase "it takes two" appears in various contexts, ranging from award-winning video game analysis to academic research on social behavior and psychology. Below are categorized articles and papers that offer useful perspectives on this topic. Articles on the topic: "it takes two"
: An article in WIREs Cognitive Science arguing that secrets cannot exist without the social relationship in which they are kept and shared. : Research on the ACM Digital Library regarding
: Available on ResearchGate , this paper examines the success of indie developer Hazelight and how their "co-op only" framework leverages social appeal over standard microtransaction models. : An article in WIREs Cognitive Science arguing
: A medical study on PMC evaluating the effectiveness of parent-implemented language therapy for children with language disorders. Education & Workplace Collaboration
: An analysis of the game's "magic" found in the real-world communication and laughter that happens between players.
: This paper in CBE—Life Sciences Education compares how different discussion formats affect student confidence and social cognitive development.