Released in early 2010 by EA Montreal, remains a definitive example of cooperative gaming from the seventh console generation. While the original game established the "bro-op" formula, the sequel refined it, placing mercenaries Tyson Rios and Elliot Salem in the middle of a catastrophic invasion of Shanghai. A City Under Siege
One player pretends to give up to distract enemies while the other takes them out.
The story kicks off with Rios and Salem on a routine mission for their own private military corporation, Transworld Operations. The mundane job quickly turns into a disaster movie scenario as missiles rain down and a mysterious private army, the , begins tearing the city apart. Army of Two The 40th Day
An improved tactical view that highlights objectives and enemy positions more clearly than in the first game.
The series' signature returns and is more polished than ever. By drawing enemy fire, one player becomes "Aggro," allowing their partner to go nearly invisible to enemies and flank them with ease. New tactical moves were added to give players more agency: Released in early 2010 by EA Montreal, remains
Unlike the globe-trotting original, this entry stays grounded in Shanghai, offering a more focused narrative that feels like a "popcorn flick" action experience. As you navigate through ruined shopping malls and crumbling hospitals, you’re forced to make —choices that affect the story and showcase the differing ethical paths Salem and Rios can take. The Core of Co-op: Aggro and Teamwork
Teamwork is required to reach high ground or clear obstacles. The story kicks off with Rios and Salem
Survival, Synergy, and Customization in Shanghai: A Look Back at Army of Two: The 40th Day