Ani Test 2 Walls.avi 〈Android TRUSTED〉

: Frame the camera so the object looks like it’s trying to break through the walls.

: Instead of a simple bounce, add "dust" particles or small debris when the object hits the walls. If the object is soft, emphasize the squash and stretch. ani test 2 walls.avi

: Add a UI overlay showing real-time stats like velocity, impact force, or frame timings. : Frame the camera so the object looks

: Add synchronized sound effects (thuds, metallic clangs, or hums) to give the interaction physical "weight." 4. Technical Comparison (If for benchmarking) If this is for a software test: ani test 2 walls.avi